Today’s physical world is becoming increasingly informed and shaped by the virtual and the digital. Everyday activities are largely removed from specific edifices or gravity-bound sites and increasingly managed through electronic gadgetry and websites. Depositing a check in the bank required carrying a piece of paper to a built structure, but now it is simply a matter of some finger taps and a photograph. As virtual reality becomes more pervasive it will progressively challenge the need or desire for distinctive, identifiable and unyielding physical space. Architectural form in the digital condition will not evaporate but it will increasingly be informed by contingencies rather than individual authorship. To particularize this condition the term “Mediated Environments” is used. As described by Michael Fox and Miles Kemp in Interactive Architecture (2009), “Mediated environments intervene, reconcile, arbitrate deficiencies and extend capabilities.” How design and construction tools overlap between the virtual and physical and how space might increasingly be defined through digital media, is the subject of the presented research. To reconsider the relationship between technology and form, a series of research was done utilizing two distinct methodologies.